Research step widened: we now mine each game's zones, creature names and item-naming style for titles and phonetics — so titles get real geography and the pools get deeper roots.
Suggested by the founding review bench.
The method behind the generators — and the changelog of how it evolves, with credit to the people who improve it.
Most name generators are a bucket of fantasy syllables with a shuffle button. Ours are built per game, from that game's own lore, through a process that has already been shouted at by an actual expert and got better for it. Here's the whole thing, honestly.
Draft one covered eight races of twenty-five, no classes, no professions, no reputation factions, and treated the comedy tones as an afterthought. Our reviewer — a WoW veteran of considerable vintage — took it apart in one sitting.
Draft two shipped with all twenty-five playable races (allied races inheriting their parent's phonetics with their own twist), thirteen classes, all thirty-nine specialisations, fourteen reputations and fourteen professions in a weighted hierarchy — which is why a Beast Mastery hunter can now be offered Owner of Too Many Pets while a Zandalari destruction warlock contends with the Insurance Risk.
Yes, an AI does the heavy drafting — studying a game's naming conventions at launch speed is exactly what it's good at, and it's how we can be ready in launch week while the model behind your chatbot still doesn't know the game's factions exist. But every matrix passes a human lore review before it ships, corrections from players get folded in with credit, and when someone's feedback materially changes how we build, it goes in the changelog below with their name on it. AI drafts. Humans judge. You benefit. That's the deal.
Research step widened: we now mine each game's zones, creature names and item-naming style for titles and phonetics — so titles get real geography and the pools get deeper roots.
Suggested by the founding review bench.
Hierarchy weights softened to a gentle step per level — deep choices now flavour the name instead of hijacking it. Class specialisations added as their own tier. Lore apostrophes (troll names, we see you) ruled IN, with a hint showing the claimable form.
All three from the same review session that killed WoW draft one. Brutal. Correct.
WoW generator shipped on the new weighted-hierarchy engine: 25 races, 13 classes, 39 specs, 14 reputations, 14 professions, collision blacklist, 12-letter cap warnings.
NameCrit launched with the Aion 2 generator: faction-aware pools, five tones, lore-true titles, the nick-it shortlist, and captions that never repeat inside your first fifty names.